How To Make A Klingon

Page 3 - Adjusting the Face and Head

 

 

 

Now it's time to add the parts and make adjustments.

03a. As you can see, I pasted The Worf part as a New Layer. Set the transparency to anything about 60. The thing I did was align Worf's right eye to Vin's. Then I rotated the image by 8 degrees to the right (Our left). I had experimented. I first used 10 degrees. It rotated to far over, so I rotated right by one degree unt all four eyes lined up properly. Then I removed all the excess and extra material along the hair. I removed the eyes as well.

 

03b. - This is what I ended up with. Then I outlined Worf's beard and pasted it as a New Layer. I also had to rotate the beard by 8 degrees.

 

03c. - After the beard is put in place we can add noise. Adding noise is important because it gives texture to new smooth and smudged out areas. I just took the magic wand and clicked on areas that seemed to be too smooth or softened too many times.

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